For I couple of weeks, I've been working intermittently on a campaign version of
Gunslinger - basically just a decision-tree of shootouts where the other players would control the same 1 or 2 individuals and I supplied all the opposition. Since we had everyone there on Friday for a change, I thought it might be a good opportunity to play through a few basic shootouts as a rules refresher. The results made me glad I had only been working on this idea intermittently.
The first one we played was Thieves Fall Out, which is one we played
way back when (I also ran at
Nuke-Con). In it, 4 outlaws - the Kid (Jay), the Border Rider (me), the Gun Artist (Matt) and Innocente (Mike) - are gathered around their loot when violence erupts. We began arrayed in a circle, so the Kid and Border Rider, across from each other, began by taking a step back (removing ourselves from Innocente's and Gun Artist's peripheral vision, respectively). Also in the first turn (ie, the first 2 seconds of the gunfight), the Kid used his quick draw ability to get off a quick, inaccurate shot at Innocente with his revolver, and everyone else unlimbered their rifle and began to aim - Border Rider at Gun Artist, GA at Innocente, and Innocente at the spot where the Kid used to be. By the end of turn two (4 seconds into the gunfight), both GA and Innocente were dead. In the ensuing turn, the Kid winged BR in the non-gun arm with his Colt .45 despite being at long range for a handgun. Faced with a massive penalty if he tried to fire his rifle, BR drew his pistol and advanced. The Kid had plenty of time to get his Winchester ready and put BR down for a fairly easy victory, though.
After some of the "light-hearted" grumbling that was going on, I probably shouldn't have even set up the second showdown. But I did. Unfortunately. That showdown took place on a larger board, a town where 4 old enemies - the Marshal (Mike), the Mountain Man (Matt), the Dude (me) and Ike (Jay) - had gathered to settle their scores for good. Due to the setup method (everyone writes down what hex they are starting in before simultaneous placement), Ike and the Marshal ended up in close proximity, while the Mountain Man and Dude and closer to the other side of the board. The Marshal, inside a building crouched behind a window, got off a shot at Ike, who was leaning out around a corner, but missed. Despite the fact that Ike was aiming at him, he re-cocked his rifle (instead of, say, ducking below the window sill) and was going aim again, if not for the bullet that hit his head. Meanwhile, on the other side of town, the Dude (armed with a sawn-off shotgun and going against a long-range specialist) was maneuvering to make sure there was as little distance as possible between him and his opponent when there was finally an opportunity for a clear shot. The Mountain Man obliged by rushing headlong around a corner and, for some reason, attempting to get the Dude into a bear hug. Two barrels worth of buckshot to the face disabused him of that notion.
As I was pondering how to maneuver next to counter Jay's long-range advantage, the complaints about how lethal the game is and how long it takes to move anywhere somehow turned into taking pictured of flipping each other off with cell phone cameras. It was about at this point I went from irritated to just wanting it over with. The Dude grabs MM's buffalo rifle and heads out into the street, get shot by Ike, and is incapacitated for long enough for Ike to finish him off. Game over.
I guess I was too polite to say no when
Bang! was suggested after that. We played 3 quick games. I won the first as the Renegade. In the second game, I was the Sheriff and was eliminated very quickly. In the last game, I was again the Renegade but went out first. After that it really very close, with the Sheriff (Jay) and the 2 Outlaws each down to 1 bullet at one point. Eventually, the Outlaws prevailed. It probably would have been pretty exciting if I hadn't been too pissed to care.
Labels: Other Games