The good things about this year's
Nuke-Con were that: a) it was back back at the convention center about 10 minutes from my house; and b) I was actually able to attend this year (two days of it at least - Sunday was my daughter's birthday). When deciding what events to run, I was inspired by our
recent sessions of
Gunslinger and decided to have a Western theme to my games this year - 2 sessions of
Bang!, 2 sessions of Gunslinger, and a
Mutants & Masterminds adventure with a cowboy superheroes.
Day 1:It turns out the room we were in wasn't the same as the one as before. This one was slightly smaller, which was good, but it also had bare concrete floors. Between the echoes and the ambient noise, I had a hard time hearing all weekend, and my voice was shot by Sunday from having to speak loud enough to be heard. Also, it got crazy cold in the room intermittently, especially on Saturday.
6:00 - Bang! It went fairly well, but early Friday sessions always seem to be chaotic with people just arriving, wandering away from the table to talk to people they haven't seen since last year, etc. We had 5 players including myself, but only got through 1 game. I was the Renegade, and got it down to the just the Sheriff and me, but he ended up winning.
8:00 - Gunslinger. We had 5 players (including myself) for this one as well. I would have sat out, but 5 makes a better dynamic for "Thieves Fall Out," the scenario where a gunfight breaks out when a group of outlaws is dividing the loot from their last score. The Drifter made a break for the money, but was gunned down by Border Rider (me) . After grabbing the money myself, I 'made the mistake' of stopping to try to plug Gun Artist, who had run for the edge of the board so he could snipe. We killed each other with simultaneous shots. The left the Kid and Innocente to preform the dance of death (almost literally the way they were moving around); Innocente came out on top of that game, winning the scenario.
10:00 - Dead Man's Hand poker. This was a tournament playing a variation of 5-card draw where in order to win the pot, you had to also beat the best hand that could be created out of the cards that had been discarded during the draw. Unfortunately, my previous game ran a bit long, so I was stuck at the table opposite from all the people I was acquainted with (and at one where the level of poker-seriousness seemed quite a bit lower). It was OK, but started to drag a bit - 5-stud is one of my least favorite forms of poker. I think I would have won ( I was getting ridiculously good cards for a while), but my table insisted everyone go all-in on the last hand before time was up (why?) and I went along with it. Oh well.
Overall, there seemed to be a fairly steady but not overwhelming number of people in attendance. There were a number of people that I had seen there very year since 2003 (when I started attending). Having missed last year, I don't know whether that makes this year an anomaly or part of a trend.
Day 2:8:00 - "A Hole in the World" (
Todd Furler's Unknown Army game). First off - 8 AM? Apparently, it wasn't Todd's first choice either. According to what somebody told him, the RPGA events accept unlimited number of players for each game, so the organizers need to hold tables in reserve in case of overflow (of which I saw very little). Thus, Todd's Friday night preference somehow became an early Saturday morning slot. Anyhow, the adventure was fun enough, but felt a bit compressed. The 3 other players besides myself arrived as a group, and there was some pretty good chemistry as far as the interplay went (I think the guy playing my brother and I had some good moments).
12:00 - This would have been my Mutants & Masterminds game, but before I left Friday night (around midnight), I checked and saw that I had absolutely nobody signed up for it, so I decided to cancel it. I used this time to check out the auction (sparse), art show and dealer's tables. I was momentarily tempted by the new Wild Cards book for M&M, but I left without buying anything. I know, I was surprised, too.
2:00 - Lacking anything better to do for while, Todd and I went to lunch.
4:00 -
Pandemic. An extremely fun cooperative board game that Todd demonstrated. We apparently were somewhat screwed by the initial set-up (2 cities with 3 disease cubes right next to each other) and suffered some additional setback by two fairly early Epidemic cards. We had battled back to find 3 of the 4 cures, though, before the yellow disease overwhelmed us. It was extremely tense. Great game, probably the most fun I had all weekend.
6:00 -
Tannhauser. After playing it, I'm sort of ambivalent about this one. The path system on the board seemed ingenious at first, but it seems like it might be somewhat limiting after a while to have everything tied so heavily to the components. I would probably play it again given the opportunity, but I don't see myself laying out any sort of money for it.
8:00 - Bang! I had 6 players for this one, including 3 players from the previous night's game of Gunslinger. Despite having one more player, we got through two games the session. In the first, I was the sheriff and was made pretty short work of. In the second game, I was one of the outlaws which was again the winning side (even though my win this time was posthumous).
10:00 - Gunslinger. The 3 from the previous night who just played Bang! were back (one of them was even in my Friday Bang! game, as well), plus 2 more. They selected a team scenario instead of an everyone-for-themselves, so I played as well. In this scenario, 3 members of the cavalry (of which I was one) were trying to escape off the far edge of a long, narrow board. In their way, 3 angry member of the Sioux nation. My teammates skirted the north side of hill and started exchanging gunfire with Hawk and Eagle. Meanwhile, I headed up the hill and dropped behind some tombstones. I picked off Hawk, and while the Scout and the Galvanized Yankee were finishing off Eagle, Axe decided that he tired of waiting for me to come to him and started up the hill. Due to my single-shot rifle, I was only able to get one more shot off at Axe before he let me have it with both barrels of his shotgun. I missed, he didn't. The Yankee, pistol in hand, came up the hill to help me out while the Scout headed for the map edge (for the points, he said). Rather than reload, Axe got out his tomahawk and crouched own. Meanwhile, I waited for my Delay Points to go down and hoped that I wouldn't garner too many more from my wounds (I didn't, as luck had it). Axe's thrown tomahawk hit the Yankee in the chest before she was able to fire, stunning her but not causing any lasting wounds. In the meantime, I had managed to draw my pistol and got off a lucky shot that severely wounded Axe. He then conceded. It was a pretty exciting game, and I think everyone had fun with it.
Summary:It turns out I had a pretty good time this year, even though I was only involved with one role-playing session. Attendance seemed down, but again it was hard to tell if that was something peculiar to this year or a sign of something bigger.
I was pleasantly surprised by how Gunslinger went. Those old Avalon Hill games can be a little dense to explain and understand at first, but we were easily able to finish a scenario in about 2 hours each time. It was gratifying to have people come back for more, as well. I wasn't too worried about finding an audience for Bang!, but it was fun nevertheless.
On the role-playing front, I still can't figure out why nobody seems to be attracted to my games. It might be that M&M is too limited of a draw - the first year I ran it had several players, two years ago I had to re-schedule and grab wanderers to get the game to go. It might also be of benefit to have more than just a vague description because you've put off submitting events until the very last minute.
As an addendum, I did make a purchase (kind of). The next day I ordered Pandemic, but it is so popular I have to wait until the next shipment comes in before I'll get it.
Labels: Other Games, RPGs